Newer 3D, and 3D assets

This is a showcase of newer 3D designs, assets, and more.
Both organic, and none organic designs.
For Games, features, printing / CNC, and beyond.
Blender / Nomad / Hexagon / Maya /ETC.

Ringed Horn_asset.
Starting to play around with Nomad again, wanting to build horns and other CG assets, to build better models in the future.
(Nomad).

Ringed Horn_asset.
Starting to play around with Nomad again, wanting to build horns and other CG assets, to build better models in the future.
(Nomad).

Tentacle_Asset_01.
This is the first of many limbs and assets to build interesting, better looking models.
(Nomad).

Tentacle_Asset_01.
This is the first of many limbs and assets to build interesting, better looking models.
(Nomad).

Under Water Facility project.
Been working on a vast under water science facility in Blender. Currently only half done, no textures yet just using random to give a sense.  Later will have a particle system ocean with waves above.

(Blender)

Under Water Facility project.
Been working on a vast under water science facility in Blender. Currently only half done, no textures yet just using random to give a sense. Later will have a particle system ocean with waves above.

(Blender)

Under Water Facility image 02.
Different angle showing off more of the detailed geometry.
(Blender)

Under Water Facility image 02.
Different angle showing off more of the detailed geometry.
(Blender)

Under Water Facility #03.
A further close up of the facility geometry detail.
(Blender)

Under Water Facility #03.
A further close up of the facility geometry detail.
(Blender)

Under Water Facility.
more close ups of the detail with the texture I am planning, it should look really detailed.
(Blender).

Under Water Facility.
more close ups of the detail with the texture I am planning, it should look really detailed.
(Blender).

Under Water Facility.
This image is with random turned off, using volumetric and the current single light, below the lit area the particle system ocean would be in place.
(Blender)

Under Water Facility.
This image is with random turned off, using volumetric and the current single light, below the lit area the particle system ocean would be in place.
(Blender)

Under Water Facility.
This is a side view wireframe of the facility, giving an idea of the geometry depth.
(Blender)

Under Water Facility.
This is a side view wireframe of the facility, giving an idea of the geometry depth.
(Blender)

Under Water Facility.
another view of the current wireframe of the facility.
(Blender)

Under Water Facility.
another view of the current wireframe of the facility.
(Blender)

Tentacle_Asset_02.
A much more advanced tentacle asset, higher detail, less verts, smaller memory usage.
(Nomad / AE).